Games Design and English BA
- Special Features
- Course Content
- Teaching & Assessment
- Entry Criteria
About the Course
This course is aimed at students who want to develop a comprehensive understanding of the factors which shape the games industry and the techniques and principles used in the design of games, in addition to studying major areas of English literature. You will have the opportunity to design and analyse digital games as well as studying English literature at a high level and developing an informed understanding of current debates in the subject.
About the School of Arts
The School of Arts at Brunel includes single and joint honours degree courses in English, Journalism, Music and Creative Music Technology, Film and Television Studies and Modern Drama. This is a vibrant, friendly and creative place to study. Research conducted by staff provides the basis for much of our teaching, ensuring that modules are connected to debates and issues that are current within these interdisciplinary areas.
We also benefit from the activities of the Arts Centre, which organises tuition, performances and exhibitions across a range of arts.
Each programme develops basic skills within its discipline but allows you to explore your own particular interests through a range of optional modules.
Taught by a team who specialise in research into the theoretical analysis of digital games or who are professionals in the games design industry, this new degree will introduce you to ideas and practices at the forefront of game studies and game design. Your second subject will also provide ideas and concepts that you can use in your study and design of games.
Subject Leader, Games Design
School of Arts
- The Games Design programme is taught by a team who specialise in research into the theoretical analysis of digital games or who are professionals who have worked or who currently work as game designers in the industry. The composition of the teaching team will introduce you to ideas at the forefront of the discipline as well as providing a knowledge and understanding of professional practice.
- English has a growing international reputation focused around the Brunel Centre of Contemporary Writing and Entertext, our interdisciplinary eJournal.
- Our annual Open House festival showcases new performance work by students and visiting artists.
- The student radio station B1000 offers an additional extracurricular outlet for interested students.
Facts and Figures
English at Brunel was rated in the top 20 English Departments in the UK in the Guardian’s Good University Guide 2010.
In each year of your degree, you will study theory modules aimed to develop your analytical understanding of the cultural and social significance of games and their historical contexts. Design modules will aid your ability to produce creative, realisable strategies in relation to set briefs. Application modules will provide you with a comprehensive knowledge of the communication skills currently used in the games industry, including presentation and prototyping skills. You will also study a selection of core and optional modules from your chosen second subject.
Games DesignAt each level you take modules in:
- Theory, which develops your understanding of methods and approaches used in the analysis of games, their cultural and social significance, and historical contexts.
- Design, which will aid your development of creative strategies for generating game design ideas and game design projects. You undertake design projects, developing a practical understanding of creative game design.
- Application (industry relevant skills and contexts), which will provide you with a comprehensive knowledge of the skills used currently in the games industry.
The course is designed to develop your ability to read texts in increasingly complex and diverse ways. You will explore literature by looking at its structure and forms as well as the varying contexts in which it is produced and read. You examine the relations between writer, text and reader and interrogate the ways in which contexts shape and affect interpretation of varieties of texts.
- Theory 1: ‘Reading’ Games – methods for, and practice of, analysing the formal components of games
- Design 1: Introduction to Game Design – practical exercises, working to set briefs
- Application 1: Methods for, and practice of, communicating design concepts and ideas
- Academic Practice
- Thinking About Literature
- Either Approaches To Poetry and Prose or Approaches to Dramatic Text
- Theory 2: Approaches to analysing games and players
- Design 2: Large game design projects, working to a brief
- Application 2: Prototyping game designs and understanding the games industry
Three modules to be selected from the following:
- The Nineteenth-Century Novel
- Romanticism and Revolution
- The Women’s Movement and 20th Century Writing
- Postcolonial Writing
- Theory 3: Socio-Cultural Contexts – Analysing the social and cultural implications of games
- EITHER Major Design Project
- OR Major Theoretical Project
- OR Medium Design Project AND Medium Theoretical Project
- English Level 3 Project
Two English modules to be selected from the following:
- The Renaissance
- Contemporary Writing
- Victorian Literature and Culture
- Critical Perspectives
- Special Author
- Post-Colonial Perspectives
- Special Topic
- Writing India: 1900 to the Present Day
- Analysis of Work Experience
Lectures, workshops, seminars, play sessions and tutorials will provide you with different ways of engaging with relevant materials. Use will be made of the programme’s online forum to aid in the development of knowledge and to solicit discussion.
Practical work is assessed by a range of projects throughout the programme, some of which are carried out in groups. Throughout the programme, assessed practical exercises and projects require increasingly more complex knowledge of markets, parameters and techniques. Written essays which accompany projects require evaluation of your own work using a range of theoretical and critical tools. The project modules enable a more sustained engagement in which detailed knowledge and understanding is tested.
You will acquire core transferable skills of effective communication, leadership, self-management, initiative and personal responsibility.
Our undergraduate programmes are designed to sharpen creative and analytical skills, develop confidence in working in teams and in problem-solving techniques.
Destinations of Leavers from Higher Education (DLHE) survey
These statistics relate to graduates who studied English as well as those who combined English with Creative Writing, Film and Television Studies and Music.
Careers in publishing, journalism, marketing, advertising, events management and public relations are traditionally linked to a degree in English and the strong communication and analytical skills developed through this degree discipline are relevant and marketable in most career areas. With around 60% of graduate positions open to graduates from all disciplines, English graduates enter a broad range of careers.
In 2010/11, six months after graduating:
- 56.5% of graduates with a first degree were in employment
- 23.9% were in full-time further study
- 8.7% were combining work and study
The course will prepare you for a career in the digital games industry or allow specialisation within the field of Digital Games in combination with English.
UK/EU students: £9,000 full-time; £6,750 part-time
International students: £12,000 full-time
We are introducing over 700 scholarships for 2013, meaning that one in five applicants who join Brunel next year will receive financial support from the University. See our fees and funding page for full details
Fees quoted are per annum and are subject to an annual increase.
Entry Requirements for 2013 Entry
- GCE A-level Typical offer AAB, including Grade B in English (General Studies/Critical Thinking accepted). Applicants who have already achieved at least ABB at A-level and have Personal Statements showing a strong interest in the course and transferable skills will also be considered. Please check our Admissions pages for more information on other factors we use to assess applicants within this range.
- Irish Leaving Certificate AAABB, including English.
- Scottish Advanced Highers AAB, including English.
- Advanced Diploma Progression Diploma Grade A in Creative and Media, including A-level English at Grade B for Additional and Specialist Learning.
- BTEC Level 3 Extended Diploma D*D*D in a related subject (Applicants without A-level English will be required to submit a written sample of work on request).
- IBDP 35 points including Higher Level 5 in English.
- Access Complete and pass a related subject Access course with 45 credits at level 3 and 15 credits at level 2 with Merits in all units. All English units must be Distinctions at level 3.
For all of the above, 5 GCSEs or equivalent at Grade C or above are also required, to include English and Maths (please note that these must have been gained by the time you submit your UCAS application).
English Language Requirements
- IELTS: 6.5 (min 5.5 in all areas)
- TOEFL Paper test: 580 (TWE 4)
- TOEFL Internet test: 92 (R18, L17, S20, W17)
- Pearson: 59 (51 in all subscores)
- BrunELT 65% (min 55% in all areas)
Brunel also offers our own BrunELT English Test and accept a range of other language courses. We also have a range of Pre-sessional English language courses, for students who do not meet these requirements, or who wish to improve their English.