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Professor of Digital Games for the virtual age

Dr Krzywinska, who is the Vice President of the Digital Games Research Association, points out that academic interest in digital games as both entertainment and as an art form is a growth area.

“Games are now a huge part of the media and entertainment industries. Games are affecting us all. They are integral to Hollywood. You see people playing them on the tube, in the home, on mobile phones, on personal computers, in the office, and they are no longer just confined to Play Stations and teenage boys.“

Her research includes the academic study of Massively Multi Player Online Role-Playing Games (MMORPG) such as “World of Warcraft“ which has currently 6 million players worldwide, and gender and games. She is also interested in the way that games “tell stories and offer experiences different to other media.“


Dr Krzywinska is co-author of “Tomb Raiders and Space Invaders: Forms and Meanings of Videogames“ (IB Tauris, 2006) with her Brunel colleague, Dr Geoff King, who will also lecture on the MA. She is joint editor of “ScreenPlay: cinema/videogames/interfaces“ with Geoff King (Wallflower Press, 2002) and “Videogame/Player/ Text“ with Barry Atkins (Manchester University Press, 2006, in press).

In addition to her research into digital games, she is a specialist in movie erotica. Her book, “Sex and the Cinema“ (Wallflower Press, 2006) has been well received. Dr Krzywinska, currently reader in Film and TV Studies, will also be lecturing on the MA in Cult Film and TV, a new post-graduate course in non-mainstream films, which also begins in October.