Exit Menu

Brunel Design School

Congratulations on securing your place at Brunel

We’re looking forward to meeting you - either in person or online - and introducing you to life at Brunel. To help us get started, we’ve put together a short activity and some further information to help you prepare for your course - including a snapshot of the topics you’ll cover and useful resources. If you have any questions please email cedps-tpo-designadmin@brunel.ac.uk.

Your pre-arrival activity 

We’d like you to complete a short activity before you join us. We can discuss your answers in one of your first personal tutor sessions. Your work will not be officially assessed however it will allow your tutor to get to know you better.

What type of designer do you want to be at Brunel? Please prepare a digital or physical presentation on an A3 board answering the following:

1. Who you are: Your name; Your A-Level/ Design background; Particular areas in design you enjoy most; Areas in design you are focusing on

2. Your top skills - Are you at a beginner or expert level of the following? Mechanics; Electronics; Graphics; Sketching; Design creativity; Time management; Communications

3. What kind of designer do you want to be after completing your Design degree?

4. Finally, choose an digital or physical object that inspires you as a designer and show imagery and features relating to that object.

We also advise you to take a look at the information below. Completing wider reading and getting familar with what you'll be learning, will help prepare you for academic life at Brunel.

Would you like a challenge this summer?

Here are a set of smaple coursework questions that relfect what you will cover at while at Brunel. You may tackle one or more of these. This is not mandatory, just for fun and is not required as part of the pre-arrival activity above. 

  • Select a household object, for example a Bluetooth speaker. Create a line drawing of the object using 3 point perspective. Pay particular attention to the proportions of the different features and your drawing line weight.
  • Consider erecting a tent and the process the user has to go through in order to complete the task successfully. This is often referred to as the user experience or user journey. Draw a storyboard charting the different steps necessary to carry out this task from unpacking the tent to completing the structure. Can you create a new design to improve the user experience?
  • Using card or materials found around the house, design and make a non-powered amplifier for your smartphone. Start by doing some research. There are a number of examples online. Some are available as products, some are open source kits and others have a distinct ‘home made’ appearance. Experiment with different designs to create the most effective amplifier.
  • During the Covid-19 lockdown many people have resorted to online shopping. Thinking about your own household, how much additional packaging has been generated each week and how have you disposed of it? A sustainable approach to product design and packaging is essential. Research the ‘Circular Economy’. How can this be applied?
  • Select a household object and consider it as if you have designed it yourself. How would you include it in your portfolio or enter it in a competition (e.g. photographs, technical drawings, 3D model, video, description)? Look at some of your favourite products online and analyse the imagery, typography, story and branding used to advertise them.

Reading list 

  • Henry, K. (2012) Drawing For Product Designers. Laurence King Publishing
  • Normal, D. (2002) The Design of Everyday Things. Basic Books
  • Thompson, R (2013) Sustainable Materials, Processes and Production. Thames & Hudson • Huber, A. (2018) Telling the Design Story. Routledge.
  • The Circular Economy
  • Limited Edition McDonald’s Boombox