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Mr Justin Parsler

Mr Justin Parsler
Associate Dean (QA) - Reader - Games Design

Gaskell Building 122


Justin Parsler is a senior lecturer in game design and has earned a living designing and running games since he was sixteen, with a three year break from that two (nearly three) decade spree to take a Humanities Degree at Greenwich University. He completed a Masters Degree in Digital Games at Brunel the first year the programme was run and has been teaching the design portion of the course ever since.

As well as lecturing, Justin presently works part time as a consulting designer for Mediatonic, one of our industry partners working on a large variety of games.

Justin is currently undertaking a PhD at Brunel, in which he is assembling a taxonomy of agency (something he will talk about at length to anyone who does not run fast enough). In a comparatively fast time he has been published in various academic journals writing about a variety of topics. He also has a great deal of experience, both as designer and player, of almost every type of game there is and has very eclectic tastes - as long as it is a game.

Newest selected publications

Krzywinska, T., MacCallum-Stewart, E. and Parsler, J. (2011) 'Ringbearers: The lord of the rings online as intertextual narrative'. Manchester University Press. ISSN 10: 0719082927 ISSN 13: 9780719082924


Parsler, J. (2011) 'May your creations bring joy to those that need them', in Krzywinska, T., MacCallum-Stewart, E. and Parsler, J. (eds.) Ringbearers: The lord of the rings online as intertextual narrative. Manchester University Press. ISBN 10: 0719082927. ISBN 13: 9780719082924.

Book chapter

Parsler, J. (2010) 'The non-player agent in computer role-playing games'. Journal of Gaming and Virtual Worlds, 2 (2). pp. 135 - 143. ISSN: 1757-191X

Journal article

Parsler, J. (2009) 'The rhetoric of freedom and responsibility in digital games'.2009 International Association for Philosophy and Literature (IAPL 2009) Conference. Brunel University, UK. 1 - 7 June. [unpublished]

Conference paper

Parsler, J. (2008) 'Frail realities: Design process', inPlayground worlds: Creating and evaluating experiences of role-playing games. Finland : Ropecon ry. pp. 81 - 81. ISBN 13: 978-952-92-3579-7.

Book chapter
More publications(9)