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Applications of Artificial Intelligence (AI) and Games for health, life and accessibility

Artificial Intelligence, games, intelligent and interactive applications are becoming more integrated in our everyday lives, as well as becoming important areas of focus within the fields of Creative Computing, Digital Media, Artificial Intelligence and Human-Computer Interaction research. Such applications often take advantage of the benefits of creative computing, specifically games and AI, to improve people's lives and support people of various backgrounds in the areas of accessibility & accessibility design, decision making and stress, and health.

From computational challenges, 3D visualisation, simulations and optimisation, gamification and serious games, augmented, virtual and mixed reality to machine learning, neural networks, evolutionary computing and reinforcement learning, a wide range of topics and areas contribute and combine for improving our lives.

Such applications often use sensor-base techniques and large datasets informed by IoT wearables, physiological responses, facial and gestural inputs and natural language understanding (NLU), taking advantage of techniques such as cloud computing. Whilst AI and Game based applications have now entered our daily lives, most of these applications are targeted at entertainment, finance and marketing, staying very much in the margins of our lives. Still little effort has been devoted to exploring the applications of these technologies to meaningfully impacting and improving people’s lives within the areas of health, accessibility and quality of living.

Therefore, we invite applications from candidates that have an interest in creative computing and the areas of artificial intelligence and/or digital games, and exploring the potentials to design, develop and evaluate applications within the health, life and accessibility domains. Candidates should have good game/software/prototype design and development skills. Knowledge of AI and machine learning, experience of carrying out user-centred research and collecting and analysing both qualitative and quantitative data is also desirable.

How to apply

If you are interested in applying for the above PhD topic please follow the steps below:

  1. Contact the supervisor by email or phone to discuss your interest and find out if you woold be suitable. Supervisor details can be found on this topic page. The supervisor will guide you in developing the topic-specific research proposal, which will form part of your application.
  2. Click on the 'Apply here' button on this page and you will be taken to the relevant PhD course page, where you can apply using an online application.
  3. Complete the online application indicating your selected supervisor and include the research proposal for the topic you have selected.

Good luck!

This is a self funded topic

Brunel offers a number of funding options to research students that help cover the cost of their tuition fees, contribute to living expenses or both. See more information here: https://www.brunel.ac.uk/research/Research-degrees/Research-degree-funding. The UK Government is also offering Doctoral Student Loans for eligible students, and there is some funding available through the Research Councils. Many of our international students benefit from funding provided by their governments or employers. Brunel alumni enjoy tuition fee discounts of 15%.

Meet the Supervisor(s)

Damon Daylamani-Zad - Damon is a Senior Lecturer in Digital Media, focusing on Creative Computing (AI and Games).

Arthur Money - Dr Arthur G. Money is a Reader in the Department of Computer Science at Brunel University London, where he also received his MSc in Distributed Information Systems with distinction in 2001 and PhD in Multimedia Computing in 2007. Prior to embarking on a fully funded EPSRC PhD scholarship in 2004, he worked for Oracle UK Ltd as an e-Business Technology Consultant. Dr Money’s research focuses on the user-centred design, development and evaluation of multimedia computing systems and the effective deployment of these systems with users who have complex needs spanning a range of domains including older adults, healthcare, education, and defence.

Harry Agius - Harry has research and teaching expertise in various aspects of digital media, games and creative computing. He was co-editor of the Handbook of Digital Games (IEEE/Wiley, 2014). He has for many years served on the editorial board of the Multimedia Tools and Applications journal (Springer).

Related Research Group(s)

Creative Computing

Creative Computing - Multidisciplinary research at the intersection of Artificial Intelligence (machine learning), serious and fun gaming, and cognitive modelling to simulate a physical world either as a virtual, augmented or mixed reality environment.