3D Graphics, Virtual Reality & Animation Syllabus - First Semester
- 1. Hardware and Software Requirements and Systems:
- Hardware Requirements
- Software Requirements
- Production Software
- 2. 3D Graphics Fundamentals
- 3D Space,
- Axes, Coordinates, Coordinate Systems
- 2D Objects
- Lines, polylines, splines, NURBS
- 3D Objects,
- Meshes, Patches, NURBS Surfaces,
- Viewing Objects (Viewpoints, Viewports, Display Modes )
- Selecting and Controlling Objects
- 3D Object Properties
- Working with 3D Objects (Rotation, Translation, Scaling, Aligning, Mirroring, Mutli-objects)
- Particles
- Rain, Snow, Hail, Sleet
- Smoke, Steam and other transparent systems
- Water, Waterfalls
- Tornadoes, Hurricanes and other wind effects
- Flocks, schools and swarms