3D Graphics, Virtual Reality & Animation Syllabus - Second Semester
- 3. Virtual Reality Fundamentals
- Cameras
- Lights
- Materials
- Rendering
- 4. Animation Fundamentals
- Animation Concepts Overview
- Configuring Time
- Understanding Controllers
- Trajectories
- Creating Object Hierarchies (pivot points and child hierarchies)
- Forward and Inverse Kinematics
- Skeletal Deformations
- Morphs and Warps
- Rigid Body Dynamics
- Post Processing