Dr Nadine Aburumman
Lecturer in Computer Science
Wilfred Brown Building 114
- Email: email@example.com
- Tel: +44 (0)1895 266594
I am a lecturer at the Computer Science Department, and a member of the Centre for Intelligent Data Analysis research group at Brunel. I am doing research in computer graphics, physics-based animation, real-time physics, skinning, secondary motions, cloth and fluid simulation. I have focused my career both on computer science and digital arts. My ultimate goal is to improve the quality of 3D animated movies, video games and VR/AR/XR through physically based simulations of virtual characters, cloth, soft bodies, fluids and rigid bodies. Towards this goal, I intend to advance computer games and computer animation on various levels, mainly through efficient physics-based algorithms, skeletal based deformation, and machine learning.
Before joining Brunel, I was a research associate at the Institute of Cognitive Neuroscience (ICN) at University College London. Prior, I was a postdoctoral researcher at the Computer Science Research Institute of Toulouse (IRIT) funded by Centre International de Mathématiques et Informatique de Toulouse (CIMI) after a successful grant acquisition for 2 years. before that, I was a postdoctoral researcher at the Friedrich-Alexander University Erlangen-Nürnberg, in the Institute for Multiscale Simulation (MSS). I completed my Ph.D. studies in the ALCOR Lab at Sapienza University of Rome in 2016.
Newest selected publications
Casti, S., Livesu, M., Mellado, N., Abu Rumman, N., Scateni, R., Barthe, L. and (2019) 'Skeleton based cage generation guided by harmonic fields'. Computers and Graphics (Pergamon), 81. pp. 140 - 151. ISSN: 0097-8493et al.
Aburumman, N., Nair, P., Müller, P., Barthe, L. and Vanderhaeghe, D. (2019) 'ISPH–PBD: coupled simulation of incompressible fluids and deformable bodies'. Visual Computer. pp. 1 - 18. ISSN: 0178-2789
Roussellet, V., Abu Rumman, N., Canezin, F., Mellado, N., Kavan, L. and Barthe, L. (2018) 'Dynamic implicit muscles for character skinning'. Computers and Graphics, 77 (December 2018). pp. 227 - 239. ISSN: 0097-8493 Open Access Link
Rumman, NA. and Fratarcangeli, M. (2017) 'Skin Deformation Methods for Interactive Character Animation'.11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP). Rome, ITALY. Springer International Publishing. pp. 153 - 174. ISSN: 1865-0929
Rumman, NA. and Fratarcangeli, M. (2016) 'State of the Art in Skinning Techniques for Articulated Deformable Characters'.International Conference on Computer Graphics Theory and Applications. SCITEPRESS - Science and and Technology Publications.