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Dr Nadine Aburumman

Dr Nadine Aburumman
Lecturer in Computer Science

Summary

I am a lecturer at the Computer Science Department, and a member of the Centre for Intelligent Data Analysis research group at Brunel. I am doing research in computer graphics, physics-based animation, real-time physics, skinning, secondary motions, cloth and fluid simulation. I have focused my career both on computer science and digital arts. My ultimate goal is to improve the quality of 3D animated movies, video games and VR/AR/XR through physically based simulations of virtual characters, cloth, soft bodies, fluids and rigid bodies. Towards this goal, I intend to advance computer games and computer animation on various levels, mainly through efficient physics-based algorithms, skeletal based deformation, and machine learning.

Qualifications

Before joining Brunel, I was a research associate at the Institute of Cognitive Neuroscience (ICN) at University College London. Prior, I was a postdoctoral researcher at the Computer Science Research Institute of Toulouse (IRIT) funded by Centre International de Mathématiques et Informatique de Toulouse (CIMI) after a successful grant acquisition for 2 years. before that, I was a postdoctoral researcher at the Friedrich-Alexander University Erlangen-Nürnberg, in the Institute for Multiscale Simulation (MSS). I completed my Ph.D. studies in the ALCOR Lab at Sapienza University of Rome in 2016.

Newest selected publications

Casti, S., Livesu, M., Mellado, N., Abu Rumman, N., Scateni, R., Barthe, L. and et al. (2019) 'Skeleton based cage generation guided by harmonic fields'. Computers and Graphics (Pergamon), 81. pp. 140 - 151. ISSN: 0097-8493

Journal article

Aburumman, N., Nair, P., Müller, P., Barthe, L. and Vanderhaeghe, D. (2019) 'ISPH–PBD: coupled simulation of incompressible fluids and deformable bodies'. Visual Computer. pp. 1 - 18. ISSN: 0178-2789

Journal article

Roussellet, V., Abu Rumman, N., Canezin, F., Mellado, N., Kavan, L. and Barthe, L. (2018) 'Dynamic implicit muscles for character skinning'. Computers and Graphics, 77 (December 2018). pp. 227 - 239. ISSN: 0097-8493 Open Access Link

Journal article

Rumman, NA. and Fratarcangeli, M. (2017) 'Skin Deformation Methods for Interactive Character Animation'.11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP). Rome, ITALY. Springer International Publishing. pp. 153 - 174. ISSN: 1865-0929

Conference paper

Rumman, NA. and Fratarcangeli, M. (2016) 'State of the Art in Skinning Techniques for Articulated Deformable Characters'.International Conference on Computer Graphics Theory and Applications. SCITEPRESS - Science and and Technology Publications.

Conference paper
More publications(8)