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Research area(s)

  • Computer Graphics and Animation
  • Human Computer Interaction
  • Physically based Simulation
  • Immersive Reality (Virtual reality VR, Augmented reality AR, Mixed reality XR)
  • Computer Vision
  • AI for Graphics and Vision
  • AI-powered XR

Research Interests

Computer Graphics and Animation: Nadine has a broad interest in computer graphics and animation. Her primary area of research includes interactive character animation, real-time skinning, deformation, finite element methods, particle-based simulations, smoothed particle hydrodynamics, implicit skinning, collision detection, contact, and interactive physics.

Immersive Reality (VR/AR/XR): Nadine is using VR/AR/XR in interdisciplinary research projects that include computing, cognitive neuroscience, social interaction, training, and education.

Vision and Perception: SLAM, 3D reconstruction, feature detection, pattern recognition, structure from motion, and machine learning.

External Collaborators

Learning to Care: the Early Development of Empathy in Brain and Behaviour Project with Chiara Bulgarelli and Paola Pinti from the ToddlerLab, Birkbeck, University of London (Article in The Guardian: here)

RESPECT4Neurodevelopment Project with Chiara Bulgarelli from the ToddlerLab, Birkbeck, University of London

Exploring the Effect of Vibration Feedback in VR Training Settings with Hanene Benabdallah from Higher Colleges of Technology, UAE

Droplet Interactions with Solid Surface with Prapanch Nair from Indian Institute of Technology Delhi, India

 

Postdoctoral Researcher Fellowship

EPSRC postdoctoral fellowships Dec 2023: responsive mode (here).

This fellowship is for non-UK scientists who are at an early stage of their research career and wish to conduct research in the UK. This scheme will close to applications on 28 March 2023. Apply (here). Feel free to contact me, if you have any questions about this.

For early career researchers, with a research record but who have not yet held a full-time permanent academic post, to undertake a significant piece of publishable work. The schema will close to applications on Monday 27 February. Apply (here). Feel free to contact me, if you have any questions.

Research grants and projects

Research Projects

Grants

Digital Poverty, Sedentary Behaviour and Chronic Obstructive Pulmonary Disease
Funder: BRIL Digital Living Scoping Study funds
Duration: November 2022 - October 2023
ITSDroplet: An Interactive 3D Tool for Simulating Droplet–Solid Interactions
Funder: BRIEF Award 2022/23
Duration: August 2022 - September 2023
Understanding and Generating Real-time Face-to-Face Social Interactions
Funder: The Leverhulme Trust
Duration: January 2017 - January 2021
Modelling and Simulating 3D Virtual Characters Skin and Garments
Funder: Centre International de Mathématiques et Informatique de Toulouse (CIMI)
Duration: January 2017 - January 2019