Computer Graphics and Animation, Immersive Virtual Reality (VR), and Vision and Perception.
Computer Graphics and Animation: Nadine has a broad interest in computer graphics and animation. Her primary area of research includes interactive character animation, real-time skinning, deformation, finite element methods, particle-based simulations, smoothed particle hydrodynamics, implicit skinning, collision detection,contact and interactive physics.
Immersive Virtual Reality (VR): Nadine is using VR in interdisciplinary research projects that include computing, cognitive neuroscience, social interaction, training and education.
Vision and Perception: SLAM, 3D reconstruction, feature detection, pattern recognition, structure from motion, and visual learning.
Areas of supervision
- Animated virtual characters
- Virtual Reality/AR/XR
- Visual learning
- Creative applications of machine learning
- Real-time physics
- Serious game