Browse our work in the UK and abroad

The Games Research Lab hosts a range of research projects that cover a wide spectrum of theoretical and practical areas. We welcome research collaborations and PhD candidates on topics in or related to these areas:

  • Video game aesthetics and politics 
  • Immersive technologies and game design 
  • Game-based learning 
  • Ludomusicology 
  • Inclusive games design 
  • Games User Experience Design 
  • Agency in games 
  • Games and socio-cultural studies  

Much of the research is about applying game design methodologies in contexts other than games and as such it opens avenues for cross disciplinary projects with applications in education, health, citizen science, culture, and heritage, to name but a few. We are very interested in working with communities under an ethical and sustainable framework of Participatory Action Research.  

Our Research Projects

Our Latest Publications

2026

  • Dima M., Daylamani-Zad D., and Lympouridis V. (2026) 'Acting On The Edge: Developing Mixed Reality Heritage Performance Through Real-Time 3D And Virtual Production Technologies'. J. Comput. Cult. Herit. Just Accepted (September 2026). https://doi.org/10.1145/3846377
  • Zingarelli R. (2026) “Pretty obvious what the writers intended”: Strategies for non-binary representations among video games characters. Game Studies. volume 26 issue 3, July 2026. ISSN:1604-7982.
  • Scapolo, V. (2026) 'Luxastra by InnTale: Intersections of Serial Storytelling, Play and Social Media Entertainment on YouTube Italia'. Cinergie – Il Cinema E Le Altre Arti 15 (29):153-66. https://doi.org/10.60923/issn.2280-9481/22920.
  • Girina I. (2026) ‘Dalla Letteratura al Videogioco: Riflessioni postumaniste tra burattini e androidi in Pinocchio and Lies of P’ [‘From Literature to Video Games: Posthumanist Reflections between Puppets and Androids in Pinocchio and Lies of P’], in A. Floris, M. Gargiulo and S. Fabio (eds.), ‘Pagine Schermate: sui rapporti tra letteratura e cinema nella produzione italiana del nuovo millennio’, Quaderni del CSCI, 19, December 2026.
  • Girina I. (2026) ‘I Labirinti della Follia: videogioco e salute mentale tra panico mediatico e filosofia ludica’ [‘Labyrinths of Madness: Video Games and Mental Health between Media Panic and Ludic Philosophy’], in Antioco Floris, Marina Guglielmi and Chiara Tognolotti (eds.), Sottratti all’invisibilità. L’immaginario del manicomio tra cinema, televisione e videogiochi, Pisa: Edizioni ETS, 2026, pp. 219–234.

 

2025

 

  • Girina I. (2025). ‘Inquadrare l’agentività nei videogiochi. Down and Out in Los Santos e la fotografia in-game come pratica ludica sovversiva’ [‘Framing Video Game Agency: Down and Out in Los Santos and In-Game Photography as Subversive Play’], in Matteo Bittanti and Marco De Mutiis (eds.), Fotoludica. Fotografia e videogiochi tra arte e documentazione, Milano–Udine: Mimesis Edizioni, 2025, pp. 513–540.
  • Lewis, A. M., & Ferguson, B. (2025). Shirley Graham Du Bois, A Dangerous Woman: The Radical Potential of Black Operatic Performance. Journal of Musicological Research, 44(2–3), 215–227. https://doi.org/10.1080/01411896.2025.2554541
  • Ivănescu, A. (2025). “I’ll Show You”: K/DA and the Role of the Virtual Popstar in the Games Industry. In: López Gómez, L. (eds) Music, Sound and Identity in Video Games. Palgrave Games in Context. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-031-87507-6_14

 

2024

 

 

2023

 

  • Girina, I. and Ivanescu, A. (2023) '‘The Real Is Out There.’ Digital games and cyberculture at the threshold of virtual reality in The X-Files', in Fenwick, J. and Rodgers, DA. (eds.) The Legacy of The X-Files. London : Bloomsbury Academic. pp. 233 - 249. ISBN 10: 1-5013-8762-6. ISBN 13: 978-1-5013-8763-0.
  • Saridaki, M. and Dima, M. (2023) 'Where the Magic is: Ceremonial magic as a Design Perspective for Mixed Reality Immersive Experiences', in Schniz, F. and Marcato, L. (eds.) Fictional Practices of Spirituality. Bielfeld, Germany : Transcript Publishing. , I. pp. 187 - 207. ISBN 10: 3-8394-6192-8. ISBN 13: 978-3-8376-6192-7. Book chapter | Open Access Link
  • Laws-Nicola, TJ. and Ferguson, B. (2023) 'Who on Earth Is Carmen Sandiego?', in Scoggin, L. and Plank, D. (eds.) The Intersection of Animation, Video Games, and Music. London : Routledge. pp. 92 - 103. ISBN 10: 1-032-17223-1. ISBN 13: 978-1-032-17222-4.

2022