Play is a recreational activity, in which individuals engage voluntarily, has clear rules and boundaries, and temporarily suspends reality. While games are notably associated with infants and adolescents, adults also play in the many contexts of daily life. Despite the potential importance, play in adulthood remains under-explored.
The project explores how adult people play in the various contexts of their lives.
The activity colloquially known as “having fun” is a complex phenomenon interwoven with people’s lives. Play is a crucial factor in human society as it contributes to the development of culture and the creation of value both at the individual and societal levels.
Play is known to occur in many contexts of contemporary societies. Individuals, for example, play in economic, warfare, and political contexts. While games are notably associated with infants and adolescents, adult individuals also play when practicing sports, participating in lotteries, attending horse races, and watching or playing in theatres. Further, individuals also play forms of games that are institutionalised and integrated into social life, such as economic competition, competitive assessments, market speculations, uniforms, etiquette and ceremonies.
Starting from the entrepreneurial context, this project will explore the contexts in which adult people play, the factors facilitating and hindering play, and the effects of playing versus nonplaying. The studies conducted as part of the project will aim at creating knowledge with implications for researchers, practitioners, educators, and policymakers. For example, an initial exploratory study will aim at investigating the extent to which entrepreneurs play while executing the various roles required by their businesses, factors that facilitate play, and factors that hinder play (such as a passion for products, an abundance of financial resources, and available occupational alternatives). Hence, entrepreneurship educators can use the results of the findings to design courses and structure teaching activities prioritising aspects that foster a playful attitude in students to enhance the learning experience. Analogously, entrepreneurs can leverage factors that enhance play and limit those obstacles to promoting a playful culture in their organisations.
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Project last modified 07/09/2022