Games Design BA
- Course Content
- Special Features
- Teaching & Assessment
- Entry Criteria
About the Course
This intensive, game-design focused course is aimed at students who want to develop a comprehensive understanding of the factors which shape the games industry and the techniques and principles used in the design of games.
You will have the opportunity to design and prototype your own games, as well as analyse and think more deeply about how games work as a medium. As well as meeting key figures from the UK games industry you will have the opportunity to pitch your ideas in front of them.
By the end of the course you will have a range of skills sought after by the games industry for roles including game design, game production and game analysis, as well as transferable skills relevant to broader fields.
This Single Honours games design programme is geared to equip graduates with a range of skills that prepare them for employment within the digital games industry.
Game design is at the core of what we teach on this programme, but you will also engage with digital asset creation, web design and prototyping. This degree is designed to take those with an interest in games and creative thinking and provide them the skills to communicate their ideas effectively as game designs.
No 3D modelling, programming or computer science background is necessary, just a passion for games and desire to study or become involved in creating them.
You will learn to prototype, write games design documents, pitch games and develop skills in image manipulation, animation and 3D modelling relevant to design roles during the degree.
Please send any questions or requests for further information to:
Dr Ashley Brown - Admissions Tutor, Games Design
Department of Social Sciences, Media and Communications
College of Business, Arts and Social Sciences
Brunel University London
Email: Dr Ashley Brown
In each year of your degree, you will study theory modules aimed at developing your analytical understanding of the cultural and social significance of games and their historical contexts. Design modules will aid your ability to produce creative, realisable strategies in relation to set briefs. Application modules will provide you with a comprehensive knowledge of the communication skills currently used in the games industry, including presentation and prototyping skills.
At each level you’ll take modules in:
Theory, which develops your understanding of methods and approaches used in the analysis of games, their cultural and social significance, and historical contexts.
Design, which will aid your development of creative strategies for generating game design ideas and game design projects. You undertake design projects, developing a practical understanding of creative game design.
Application (industry relevant skills and contexts), which will provide you with a comprehensive knowledge of the skills used currently in the games industry.
Asset and Story Creation, which builds skills with image creation and manipulation programs, basic 3D modelling with Maya and a focus on development of both your game’s looks and narrative.
Additional modules in Animation, Game Rule Design and Analysis and Creative Computing will sharpen key skills relevant to work in the games industry and further deepen your design projects, allowing for them to be executed to the fullest.
- Theory 1: ‘Reading’ Games: methods for, and the practice of, analysing the formal components of games
- Design 1: An introduction to Game Design – practical exercises, working to set briefs
- Application 1: Methods for, and practice of, communicating design concepts and ideas
- Creative Computing: gaining confidence with software commonly used by the creative industries as well as web design
- Asset and Story Creation 1: getting to grips with image manipulation and 3d modelling tools.
- Academic Practice
- Theory 2: Approaches to analysing games and players
- Design 2: Larger game design projects, working to a brief, World design and the building of games within those worlds
- Application 2: Prototyping game designs and understanding the roles in the games industry
- Asset and Story Creation 2: Cementing Design 2’s world and game designs with 3D models, storyboarding and optional animation
- Game Mechanics: Looking in depth at game mechanics and how they function as the core of the gaming experience
- An elective module from a choice of subjects
- Theory 3: Socio-Cultural Contexts: Analysing the social and cultural implications of games
- Asset and Story Creation 3: Intensive module supporting your practical games dissertation projects
- Major Design Project
- Major Theoretical Project
- Asset Creation Project
In your final year on the course, dissertations will comprise a game design with a working prototype as well as a section of working assets.
At Level 3 you will also conduct an in-depth investigation into an area of games theory that is of particular interest to you.
You will pitch your game designs to an invited industry panel for specialist feedback.
A video of one recent student’s final project may be viewed here: http://pixelpowerluke.tumblr.com/post/19206160760/a-game-or-anthology-if-you-will-of-games-i-did
This intensive version of the Games Design programme is taught by a team who specialise in research into the theoretical analysis of digital games or who are professionals who have worked or who currently work as game designers in the industry.
The composition of the teaching team will introduce you to ideas at the forefront of the discipline as well as provide you with a knowledge and understanding of professional practice.
Practical work is assessed by a range of projects throughout the programme, some of which are carried out in groups. Throughout the programme, assessed practical exercises and projects require increasingly more complex knowledge of markets, parameters and techniques.
Written essays which accompany projects require evaluation of your own work using a range of theoretical and critical tools.
The project modules enable a more sustained engagement in which detailed knowledge and understanding are tested.
You will acquire core transferable skills of effective communication, leadership, self-management, initiative and personal responsibility.
Our undergraduate programmes are designed to sharpen creative and analytical skills and develop confidence in working in teams and in problem-solving techniques.
Destinations of Leavers from Higher Education (DLHE) survey
Games Design is a relatively new course.
These statistics relate to graduates who studied Games Design combining Creative Writing, Drama, Sonic Arts and Film and Television Studies.
In 2013/14, six months after graduating:
This course prepares you for a career within the digital games industry or allows specialisation within the field of Digital Games. Specifically, the course is tailored to fit the role of ‘Games Designer’ providing you with the communication, critical thinking and production skills required by this role.
PlacementsThere are no official placement programmes, but industry guest speakers have been known to offer internships or other work opportunities on an ad hoc basis.
At Brunel we provide many opportunities and experiences within your degree programme and beyond – work-based learning, professional support services, volunteering, mentoring, sports, arts, clubs, societies, and much, much more – and we encourage you to make the most of them, so that you can make the most of yourself.
UK/EU students: £9,000 full-time; £6,750 part-time; £1,000 placement year
International students: £14,750 full-time
See our fees and funding page for full details of scholarships available to Brunel applicants
Fees quoted are per annum and are subject to an annual increase.
Entry Requirements 2015/6
- GCE A-level BBB (all subjects considered).
- BTEC Level 3 Extended Diploma DDD in a related subject.
- BTEC Level 3 Diploma DD in a related subject with an A-Level at grade B.
- BTEC Level 3 Subsidiary Diploma D in a related subject with A-Levels grade BB.
- International Baccalaureate Diploma 30 points.
- Access to Higher Education Diploma Complete and pass a related subject Access course with 45 credits at Level 3 with Merits in all units.
Please check our Admissions pages for more information on other factors we use to assess applicants within our grade range as well as our full GCSE requirements and accepted equivalencies in place of GCSEs.
Entry criteria are subject to review and change each academic year.
EU Entry Requirements
If your country is not listed here please contact Admissions
English Language Requirements
- IELTS: 6.5 (min 5.5 in all areas)
- Pearson: 58 (51 in all subscores)
- BrunELT: 65% (min 55% in all areas)
Brunel University London strongly recommends that if you will require a Tier 4 visa, you sit your IELTS test at a test centre that has been approved by UK Visas and Immigration (UKVI) as being a provider of a Secure English Language Test (SELT). Not all test centres have this status. The University can accept IELTS (with the required scores) taken at any official test centre or other English Language qualifications we accept as meeting our main award entry requirements.
However, if you wish to undertake a Pre-sessional English course to further improve your English prior to the start of your degree course, you must sit the test at an approved SELT provider. This is because you will only be able to apply for a Tier 4 student visa to undertake a Pre-sessional English course if you hold a SELT from a UKVI approved test centre. Find out more information about it.
Brunel also offers our own BrunELT English Test and accepts a range of other language courses. We also have Pre-sessional English language courses for students who do not meet these requirements, or who wish to improve their English.
Our International Pathways and Language Centre offers a number of foundation and pre-masters courses to provide you with the academic skills required for your chosen course.