Angelides
marios c. angelides is a computer scientist, chartered engineer (ceng) and a chartered fellow of the british computer society (fbcs citp). he holds a bsc (first class honours) and a phd both in computing and both from the london school of economics (lse) where he also began his academic career more than three decades ago specializing in artificial intelligence (ai). a symbolic programming language he developed as a degree finalist for coding ai applications was commercialized and then turned into his first book. he continued working on ai throughout his career and for the last two decades, he has been researching the application of creative computing techniques, such as machine learning, serious gaming, and cognitive modelling, recently in developing smart iot apps. during this period, he published several books, including “multimedia information systems” (kluwer), “mpeg applications” (wiley), and “digital games” (ieee/wiley). in 2016, several years prior to joining the computer journal (oxford university press) editorial board, a paper of his that was published in the computer journal with a focus on “machine learning in multimedia” was the runner up winner of the annual oxford university press “2016 wilkes award”. in 2019 he was elected to the editorial board of the computer journal for which he is now serving as a deputy editor. in 2023 the computer journal celebrated its 65th anniversary with editorial perspectives on key articles by esteemed international authors from across the journal’s long history. the focus of marios' editorial perspective is on a visionary article on expert systems from 1980 by the late professor donald michie that truly resonates. creative computing (machine learning, serious gaming, and cognitive modelling) for developing smart iot apps
Professor Marios Angelides
Marios C. Angelides is a Computer Scientist, Chartered Engineer (CEng) and a Chartered Fellow of the British Computer Society (FBCS CITP). He holds a BSc (First Class Honours) and a PhD both in Computing and both from the London School of Economics (LSE) where he also began his academic career more than three decades ago specializing in Artificial Intelligence (AI). A symbolic programming language he developed as a degree finalist for coding AI applications was commercialized and then turned into his first book. He continued working on AI throughout his career and for the last two decades, he has been researching the application of creative computing techniques, such as machine learning, serious gaming, and cognitive modelling, recently in developing smart IoT apps. During this period, he published several books, including “Multimedia Information Systems” (Kluwer), “MPEG Applications” (Wiley), and “Digital Games” (IEEE/Wiley). In 2016, several years prior to joining The Computer Journal (Oxford University Press) editorial board, a paper of his that was published in The Computer Journal with a focus on “machine learning in multimedia” was the runner up winner of the annual Oxford University Press “2016 Wilkes Award”. In 2019 he was elected to the Editorial Board of The Computer Journal for which he is now serving as a Deputy Editor. In 2023 The Computer Journal celebrated its 65th anniversary with editorial perspectives on key articles by esteemed international authors from across the journal’s long history. The focus of Marios' editorial perspective is on a visionary article on Expert Systems from 1980 by the late Professor Donald Michie that truly resonates. Creative Computing (machine learning, serious gaming, and cognitive modelling) for developing smart IoT apps
Agius
harry has research and teaching expertise in various aspects of digital media, games and creative computing. he is the section editor for track 4 (digital games, virtual reality, and augmented reality) of the multimedia tools and applications journal (springer). he was co-editor of the handbook of digital games (ieee/wiley, 2014). personalisation of digital media and digital games using creative computing techniques, particularly ai-based methods digital media and digital games harry has taught a wide variety of subjects in digital media, games and creative computing during his career. his current teaching responsibilities are in the areas of digital experiences, digital futures and emerging technologies, and responsive web development.
Dr Harry Agius
Harry has research and teaching expertise in various aspects of digital media, games and creative computing. He is the Section Editor for Track 4 (Digital Games, Virtual Reality, and Augmented Reality) of the Multimedia Tools and Applications journal (Springer). He was co-editor of the Handbook of Digital Games (IEEE/Wiley, 2014). Personalisation of digital media and digital games using creative computing techniques, particularly AI-based methods Digital media and digital games Harry has taught a wide variety of subjects in digital media, games and creative computing during his career. His current teaching responsibilities are in the areas of digital experiences, digital futures and emerging technologies, and responsive web development.
Daylamani-Zad
damon is a senior lecturer in creative computing (ai and games). applications of ai in games and digital media machine learning & evolutionary algorithms (neural networks, genetic algorithm, swarm intelligence) games, serious games and gamification accessibility design in games and digital media extended reality (xr) and immersive technologies: ar, vr and mr computer generated music damon's main research activities are within the creative computing, games and digital media domain, and are specifically focused on applications of artificial intelligence in games and digital media including collaborative content modelling, serious gaming, immersive technologies in cultural heritage, immersive technologies in training and education, gamification for accessibility design and user modelling and personalisation. he has worked on using machine learning for automated music generation, strategy planning, user modelling and game personalisation, use of artificial intelligence (swarm intelligence) in strategic and serious games, use of gamification for accessibility design and serious games for reading interventions in dyslexia. he has been involved in various projects funded by the epsrc, ahrc, nih, the bikeability trust and department for transport. the results of his projects have been adapted for personalisation in mmogs (artemis) and in developing frameworks for collaborative decision-making games (lu-lu and responsive lu-lu).
Dr Damon Daylamani-Zad
Damon is a Senior Lecturer in Creative Computing (AI and Games). Applications of AI in Games and Digital Media Machine Learning & Evolutionary Algorithms (Neural Networks, Genetic Algorithm, Swarm Intelligence) Games, Serious Games and Gamification Accessibility Design in Games and Digital Media Extended Reality (xR) and Immersive Technologies: AR, VR and MR Computer Generated Music Damon's main research activities are within the Creative Computing, Games and Digital Media domain, and are specifically focused on Applications of Artificial Intelligence in Games and Digital Media including Collaborative Content Modelling, Serious Gaming, Immersive technologies in cultural heritage, Immersive technologies in training and education, Gamification for accessibility design and User Modelling and Personalisation. He has worked on using Machine Learning for automated music generation, strategy planning, user modelling and game personalisation, use of Artificial Intelligence (swarm intelligence) in strategic and serious games, use of gamification for accessibility design and serious games for reading interventions in Dyslexia. He has been involved in various projects funded by the EPSRC, AHRC, NIH, the Bikeability Trust and Department for Transport. The results of his projects have been adapted for personalisation in MMOGs (Artemis) and in developing frameworks for collaborative decision-making games (Lu-Lu and responsive Lu-Lu).
Swash
dr rafiq swash joined the department of electronic and computer engineering, college of engineering, design and physical sciences, brunel university london, uk in 2013. before that, he held research positions in the area of multimedia search & retrieval systems, expert systems and 3d imaging & display systems at brunel university london. he received his ph.d. degree in holoscopic 3d imaging systems: camera / processing / display from brunel university london, uk. he is a member of ieee, iet, ieee broadcast technology society, the optical society america (osa), and the society for information display (sid). in the past, dr swash has worked as a senior software engineer, senior technical architect, technical director and chief technology officer in international gaming, financial and robotics industries. dr swash has a wide research interests includes 3d imaging and display systems (3d cameras / 3d display / 3d processing), 3d virtual reality / augment reality, 3d computer vision, medical image processing & visualisation, multimedia search & retrieval, human-computer interaction design, interactive game design including serious games and gamification advanced 3d imaging systems: holoscopic and multiview 3d displays, holoscopic 3d cameras, 3d image processing 3d image reformatting advanced 3d computer graphics multiscopic and stereoscopic 3d systems 3d visual engineering / 3d multimedia search and retrieval 3d virtual reality / 3d augmented reality 3d interaction and interactive serious gaming design human-computer interaction design medical image processing and visualisation 2d/3d computer vision advanced multimedia design and 3d technologies msc 3d film design and production | ee5565 multimedia and interaction design | ee5557 digital design and branding msc digital media technologies | ee5504 digital design bsc interaction design & usability | ee1706 advanced 3d imaging systems | ee3617
Dr Mohammad Swash
Dr Rafiq Swash joined the Department of Electronic and Computer Engineering, College Of Engineering, Design and Physical Sciences, Brunel University London, UK in 2013. Before that, he held research positions in the area of multimedia search & retrieval systems, expert systems and 3D imaging & display systems at Brunel University London. He received his Ph.D. degree in Holoscopic 3D Imaging Systems: Camera / Processing / Display from Brunel University London, UK. He is a member of IEEE, IET, IEEE Broadcast Technology Society, The Optical Society America (OSA), and The Society for Information Display (SID). In the past, Dr Swash has worked as a senior software engineer, senior technical architect, technical director and chief technology officer in international gaming, financial and robotics industries. Dr Swash has a wide research interests includes 3D imaging and display systems (3D cameras / 3D display / 3D processing), 3D virtual reality / augment reality, 3D computer vision, medical image processing & visualisation, multimedia search & retrieval, human-computer interaction design, interactive game design including serious games and gamification Advanced 3D imaging Systems: holoscopic and multiview 3D displays, holoscopic 3D cameras, 3D image processing 3D image reformatting Advanced 3D computer graphics Multiscopic and stereoscopic 3D systems 3D visual engineering / 3D multimedia search and retrieval 3D virtual reality / 3D augmented reality 3D Interaction and interactive serious gaming design human-computer interaction design Medical image processing and visualisation 2D/3D Computer vision Advanced Multimedia Design and 3D Technologies MSc 3D Film Design and Production | EE5565 Multimedia and Interaction Design | EE5557 Digital Design and Branding MSc Digital Media Technologies | EE5504 Digital Design BSc Interaction Design & Usability | EE1706 Advanced 3D Imaging Systems | EE3617