Professor George Ghinea
Professor of Mulsemedia Computing
Wilfred Brown Building 215
- Email: firstname.lastname@example.org
- Tel: +44 (0)1895 266033
I am a Professor in the Department of Computer Science at Brunel University London. I obtained my BSc. Degree with Computer Science and Mathematics majors from the University of the Witwatersrand, South Africa. I later went on to obtain BSc. (Hons.) and MSc. Degrees, both in Computer Science, from the same university. I was awarded my PhD – Quality of Perception: An Essential Facet of Multimedia Communications - from the University of Reading, UK, in 2000. In it, I proposed the Quality of Perception metric, a precursor of the Quality of Experience (QoE) concept now widely known. However, whilst QoE is still a concept, QoP is a concrete metric. Thus, recognising the infotainment duality of multimedia, QoP not only characterises the subjective enjoyment associated with experiencing multimedia presentations, but also how such presentations aid a person\'s ability to assimilate informational content.
My research activities lie at the confluence of Computer Science, Media and Psychology. In particular, my work focuses on the area of perceptual multimedia quality and how one builds end-to-end communication systems incorporating user perceptual requirements. I have applied my expertise in areas such as eye-tracking, telemedicine, multi-modal interaction, and ubiquitous and mobile computing. I am particularly interested in building human-centred e-systems, particularly integrating human perceptual requirements. My work has been funded by both national and international funding bodies – all of it being collaborative work with other teams and stakeholders I have been privileged to be involved with. I have also been honoured to supervise 21 PhD students to completion and to have published over 250 high-quality research articles with them and other research collaborators.
Currently, my research pursuits are centered on extending the notion of multimedia with that of mulsemedia – a term which I have put forward to denote multiple sensorial media, ie. media applications that go beyond engaging the by now traditional auditory and visual senses, engaging three of our other human in a realistic manner akin to our experiences of everyday life.
Director of Taught Postgraduate Studies, Computer Science Department
Newest selected publications
Biørn-Hansen, A., Grønli, TM., Ghinea, G. and Alouneh, S. (2019) 'An Empirical Study of Cross-Platform Mobile Development in Industry'. Wireless Communications and Mobile Computing, 2019. ISSN: 1530-8669 Open Access Link
Bjorn-Hansen, A., Groenli, T-M. and Ghinea, G. (2019) 'A Survey and Taxonomy of Core Concepts and Research Challenges in Cross-Platform Mobile Development'. ACM Computing Surveys, 51 (5). ISSN: 0360-0300 Open Access Link
Younas, M., Awan, I., Ghinea, G. and Grønli, TM. (2018) 'Editorial: New developments in cloud and IoT'. Future Generation Computer Systems, 86. pp. 723 - 725. ISSN: 0167-739X
Comsa, IS., Zhang, S., Aydin, ME., Kuonen, P., Lu, Y., Trestian, R. and (2018) 'Towards 5G: A Reinforcement Learning-Based Scheduling Solution for Data Traffic Management'. IEEE Transactions on Network and Service Management, 15 (4). pp. 1661 - 1675. ISSN: 1932-4537 Open Access Linket al.
Covaci, A., Ghinea, G., Lin, CH., Huang, SH. and Shih, JL. (2018) 'Multisensory games-based learning - lessons learnt from olfactory enhancement of a digital board game'. Multimedia Tools and Applications, 77 (16). pp. 21245 - 21263. ISSN: 1380-7501